The Journal
The Collective Endeavour Journal brings together articles, adventures and supplements for some of the hottest games to come out of the UK in the past few years: Hot War, 3:16, Cold City, Solipsist, Duty & Honour, Mob Justice, Dead of Night and Contenders. It also includes a fully playable quick start ruleset for Pulp! A skirmish wargame of two-fisted action.
Available in book form for £6 from Lulu and free as a PDF on RPGNow
Contents
Hot War - SALISBURY PLAIN, gets a write up and some of London’s villains get covered in FIRMS & HATCHETMEN. (Malcolm Craig and Andrew Kenrick)
Solipsist - SHADOW MASTERY gives GMs some ideas to help make Shadow manifestations that bit more creepy. (David Donachie)
3:16 - New weapons! New objectives! New aliens! New planets! DISPOSABLE HEROES has it all. (Gregor Hutton)
Duty & Honour - I DEMAND SATISFACTION introduces players and GMs to the wonderful world of duelling, with new mechanics, traits and NPCs. (Neil Gow)
Pulp! - DIRK HEMLOCK AND THE BLACKFEL INCIDENT is a quickstart scenario for Pulp! - a miniatures game of two-fisted action - and contains all the rules needed to play! (Matt Machell)
Dead of Night - Two Fright Sheets to help your games get going - QUARRY HILL BUNKER and GARTWOOD ROYAL HOSPITAL. (Andrew Kenrick and Malcolm Craig)
Contenders - Use everyone’s favourite boxing game either to tell stories about Wargamers with TOY SOLDIERS, or as a campaign framework for any Wargame with PRETENDERS. (Rich Stokes and Joe Prince)
Mob Justice - An ideal starting scenario is presented in BROTHERS IN ARMS. (Iain McAllister)

