Publishing

[Art] Payment

Malcolm Craig's picture

As a writer, I'm incredibly lucky to have a creative partner a fantastically talented artist in the form of Paul Bourne. Paul and I have been friends for many years and have worked together on CGS stuff since the very start. It's an equal partnerhsip, both giving input into the creative process. Now, the reason I mention this is in regard to the sourcing and payment for artwork in game publications.

As we are both partners in CGS, I don't have to allocate specific budget for art. However, I do know what many people are not in this enviable position. Some are lucky enough to be talented artists as well as writers and designers (I'm thinking of Gregor Hutton in particular here), but in the main, most designer will have to source artwork from someone with the necessary skills.

HOT WAR now available from CGS shop

Paul CGS's picture

The print version of Hot War is finally available from our shop, coming in at £15. For those of you who want to find out more about Hot War before buying, you can have a look at the Hot War pages of the website or go directly to the links below.

To download a free 15 page preview of Hot War go here.

To go to the Hot War pages go here.

[Edgewalkers] Lessons Learned

Gregor Hutton's picture

So, I saw this game at the Student Nationals in 2008 and I picked it up from Lulu.

I'll do a critique of it at some point when I've had time to really look it over (Malc has my copy at the moment -- I should get that back before he heads to the US, actually).

Anyway, I posted a topic about Lessons Learned on their forum and they responded.

[Covenant]Now Available as PDF

Matt's picture

Well, it only took me two years...

Covenant is now available as a PDF download at RPGNOW.

Interesting things of note. They came to me. Emailing me out of the blue and asking if I wanted to be on the site. So, somebody is paying attention out there, which is good to know.

What do I want from publishing my game: Self-analysis

Malcolm Craig's picture

There have been quite a few threads recently that look at different models for publishing games. Jon Hodgson also started a useful thread regarding motivations for publishing.

Self-analysis and an understanding of why you publish, either as a newcomer or as an existing writer/imprint is immensely valuable. Not only is this valuable to you, the writer, but it is also valuable to others in the same position, others coming cold to the publishing party.

In light of this, I thought it would be useful to look at an example of publishing motivations. Being an egotist, this example is me.

On Comparing Approaches (long, possibly dull, moments of offensive "humour")

Jon Hodgson's picture

So there's been a handful of threads posted just recently showcasing different approaches - Matt Sprange's ad for his services, Malcolms CGS break down, Graham's shoestring guide.

And I've been pondering how we can usefully compare and contrast these. Some salient points of each:

Sprange: Sell tons of games on the Mongoose name! Go full time!
CGS: Do it all yourself and still make sales!
Graham: Spend nothing and still make sales!