One of the things that has come out of the past few playtests is the need for information about the antagonists and revelations to be presented clearly to all the players.
The revelation map was the first way of presenting this information, alongside all the information about a given scene, but this got confusing at times.
In the Spodley playtest I also introduced an antagonist sheet for each antagonist, divided into chapters to keep the information clearly laid out.
One comment was that the antagonists only used a small bit of their sheet, if any at all, so Malcolm suggested it be combined with the revelation map. I didn't quite go this far, instead rolling all the antagonist information and scene information into a single sheet. The protagonist has their own sheet, and the revelations have a sheet of their own, along with space for reward dice.

