self-analysis

What do I want from publishing my game: Self-analysis

Malcolm Craig's picture

There have been quite a few threads recently that look at different models for publishing games. Jon Hodgson also started a useful thread regarding motivations for publishing.

Self-analysis and an understanding of why you publish, either as a newcomer or as an existing writer/imprint is immensely valuable. Not only is this valuable to you, the writer, but it is also valuable to others in the same position, others coming cold to the publishing party.

In light of this, I thought it would be useful to look at an example of publishing motivations. Being an egotist, this example is me.