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Matt:What occurred to me on reading this is that, maybe there's a neat extra step, in that every monster should in some way be drawn from the relationships and goals of the characters. So they hit their hot-button issues straight on.
Andrew Kenrick:It's interesting that you should use the word "humanisation" - I'd have thought that there are some definite occasions in Hot War when you want to achieve quite the opposite, using truly alien motivations to enhance the feeling that the monsters are otherworldly and out of place.