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Gregor Hutton:* So, with 6 players, we ended up incorporating Minor Characters from Scene 3 onwards. Itw as fine. Note to Joe: we talked in the car about a bit of text advice on that: examples (even a drunk guy, blah), can be killed at will or with a Minor Conflict check if it's resisted.
* I thought two really cool things were said near the end about Kage (the Mage).
Sebastian: whoever plays Kage, give me something to work with.
Alex: I don't have a good vision of this guy (Kage) so I'm putting him back in the pile for someone to do that.
Sebastian Hickey:If you're the Fool (the badass biker), you seem to be in charge of pacing. You get to decide when your character appears and when someone dies. Therefore, I'd caution against giving the Fool character to boisterous, loud egiots like me. Sometimes with indie games, I forget I'm not the GM and I take too many liberties. For example, during an appeal by Joe Prince's character, I cut him short after he mispronounced one of the Japanese character's names. In retrospect, that was probably too bold. There's a danger here that the Fool player has too much power and, if that is given to a cock, the game might end up cocked.
Gregor Hutton:* Your part in the Fool's death. Add a note on that. In Leathers are, by definition, complicit in the Fool's demise. When playing a character In Leathers give a reason for the Fool to have a beef with you. Similarly, denial of your guilt is a sign of guilt!
Guilty Pleasures
In this tale of revenge, it's gratifying to see the malefactors' guilt revealed prior to their comeuppance.
When a player has introduced her Leather to a scene, she can gain a bonus Boon from the stack by explicitly having that Leather reveal his part in the Rider's betrayal.
Each Leather can only provide a single guilt Boon during a game. When the stack is exhausted no more guilt Boons can be earned.
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