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Joe Murphy:Where did the cooperation come from, and what did the players cooperate on?Like the agendas in Cold City, was there ever a mechanical reason to take someone into your confidence and then backstab them?I like the idea of reducing Tension. Or maybe there's a way to gain cards without fuelling Tension.
Simon C:Have you considered, instead of "take a card, increase tension, describe what is happening to increase the tension" something more like:<snipped for space>I'm thinking the effect will be to make the moment-to-moment descriptions of characters' actions more important.